Sorry for not releasing it now, but a couple of issues have kept us from doing a simultaneous launch of Safe Mode. Yes! We hope to have it ready about 2 months from now. Adding a new play mode wouldn’t be a problem. Adding some sort of no-monster mode felt like the best option, and so Safe Mode was born! It also felt like it had been long enough since the original release, and the intended version of the game had been played and evaluated enough. What eventually tipped the scales was the Xbox release where we wanted an extra feature to make the launch more interesting. However going back to a game you have already completed is not tempting so we put it off.
![soma pc gaming wiki soma pc gaming wiki](https://i.ytimg.com/vi/iThREFl8pxc/maxresdefault.jpg)
Soma pc gaming wiki mod#
People liking the “Wuss Mode” mod was a good sign that we could solve this. As people started to say that they really wanted to play the game and experience the philosophical sci-fi narrative, but couldn’t because of the monsters, we started considering doing something about it. We actually considered releasing something similar at launch, but chose not to because we felt it would make the core intent of the game too unfocused. This will also allow you to explore some of environments more carefully. Monsters might sound and act more threatening if they spot you, so there is still an incentive to being careful, but it’s no longer mandatory to keep hidden. You don’t need stealth in order to complete the game. The big difference is that you’ll no longer have to sneak past enemies. What is the major difference in gameplay?Īll of the puzzles, events, and so forth are still there. But if it is the overall atmosphere that gets to you in a horror game - and, above all, the central themes - then game will still have plenty to be scared of. For people who aren’t great at handling that aspect of horror gameplay, their journey through SOMA will be a lot easier in Safe Mode. However, since you can explore without a constant fear of failure, you will no longer have that type of tension. This obviously depends on what scares you, but the short answer is: yes, the game is still a horror game. You can pick between Safe Mode and normal mode when starting up a new game. So we’ve considered what each creature should be doing, given their appearance, sound, and voice.
![soma pc gaming wiki soma pc gaming wiki](https://i.pinimg.com/736x/47/96/26/4796261081beba919efbc08498e1e198.jpg)
Our goal has been for Safe Mode to not feel like a cheat, but for it to be a genuine way of experiencing the game. Instead, we’ve redesigned their behavior. The important thing to point out is that we don’t simply turn off the creature’s ability to attack and harm you. If you’ve heard of the SOMA Steam mod “Wuss Mode”, by steam user The Dreamer, then you should know the basic idea. The game’s various creatures are still there, they just won’t attack you. It is a version of the game where you cannot die - you are safe from harm. Since we announced Safe Mode there have been a lot of questions about it, so we thought this would be a good time to answer some of those and to clear up a few things. This is a new way of playing the game that will also be available via Steam and GOG at the same time. Tomorrow we will be releasing SOMA for Xbox One and along with this comes Safe Mode.